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▎ That was three months. The game runs twelve.


▎ You just made three ordering decisions with a one-month lead time and a demand pattern that doesn't care what you planned. That's the mechanic. What you haven't had yet is the part that makes people quiet on the way home.

▎ What the other nine months add


Events you don't see coming


▎ A new product is introduced. Demand jumps on one product line and dies on another. The plan that was right in month four is wrong in month six, and you find out afterwards. ...

Three people, three views


▎ In a real session you don't decide alone. A salesperson, a planner and a finance person share one order — and they don't fully see each other's numbers. Most of the value of the day happens in that argument.

Five to forty other teams


▎ Same market, same twelve months, one scoreboard between them. Nothing sharpens a trade-off like seeing someone else make it better.

The half hour at the end


▎ Every team gets its own numbers: profit, service level, days of inventory, working capital. Then we put them side by side and work out why the winner won. That conversation is the actual product.

We have no idea how you did


▎ The demo doesn't track anything. So we can't tell you where those three months would have put you.


▎ The scoreboard can. 175 teams have played the full twelve months; the best of them reached 90.44% of a result that assumes you knew every month's demand in advance. Nobody has ever hit 100%, and nobody will.


All Time High Scores

Want to run this with your own team?

▎ A full session takes half a day at your own office: 5 to 40 teams of three, one price whatever the group size, and a debriefing on your own figures. Tell us roughly when, and you'll have a date and a proposal within 48 hours.

Plan a Session

Want the rest of it?

▎So far we've asked you nothing. Here's the one thing we would like.


▎ Leave your email and you'll get three things: how the full twelve months run, what each team walks out with, and what it would cost for a group your size. Within 48 hours, and you'll get a personal answer from Filip — not an automated sequence.

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A brand new business game powered by Quester BV and digital product studio Bits of Love

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