The playable demo
3 of the 12 rounds, about 15 minutes, and it starts the moment you give your team a name
Every round opens with where you stand: what you have in stock, and what the average demand is for that product. That's your whole picture. It takes less than a minute to take in — you can start thinking.
This is the part that takes the time. More stock means more working capital tied up. Less means you could lose sales. You only have a forecast to build on. Discussions can start with your colleagues around the laptop, how much to order ?
Then you commit: how much you buy this month. That's the whole input. It's the only thing the game asks of you — and it decides how you perform.
This is the one step you don't play. Your products sell against the real demand, and the orders you placed last month arrive at the warehouse. Nothing left to decide — this is where your plan meets the actual month. Then the delivery lands , and that's your next job.
The stock that just arrived doesn't put itself away: you stack it yourself, by hand, in a short mini-game. Stacking too high adds 5, 10 or 15% on your storage cost. Keep the blocks as low as possible by dropping them (space bar) at the right moment.
The monthly results are in: what you sold, what you missed, what you're still holding, and what all of it actually brought. Reading that well is the real skill — it tells you which decisions paid and which ones quietly cost you. Take the time here; this is where the game teaches. The next month opens with step 1 again.
Every piece of information you get during the game, you can review in the logbook, one click away — nothing to write down so you can just play.
About 15 minutes, and it opens in a new tab. No account, no email, nothing to install.

A brand new business game powered by Quester BV and digital product studio Bits of Love
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